Applied methods in Journey
The experiment series carried out in the research setting Journey focus on the identification of inter-subjectively emerging behavioral patterns during appropriation processes in unknown environments. Human activity in such milieus relies on the mediating effect of technology to a great extent. By evoking emotional reactions, stimulating cognitive interpretation processes, and by inviting for interaction, the installation challenges the agency of invited test persons. Strategies and forms of expression of media art and Speculative & Critical Design enable key situations to be experienced and thus negotiated. Interactive situations, narrative structures and cultural references create alienating, confrontational or ambiguous situations, whose character oscillates between familiar and uncanny.
Qualitative data collection and analysis methods (anthropocentric perspective)
- The course is explored by single persons: walkthroughs by several types of test groups. They differ in terms of technical affinity, age and gender. The experience is limited to 30 minutes (the choreography leads through the rooms with teasers) so that a synchronization of the data strands and the quantitative comparison of the test persons is possible.
- After the experience, we invite the test persons for an interview (transcribed and analyzed). The interviews are capturing emotional reactions, intentions and contemplation.
Quantitative methods of measurement and analysis (technical perspective)
The following situations will be recorded:
- Position tracking (UWB Indoor Positioning System) to measure position, velocity and inertial data like head movement and direction of view
- Biofeedback sensors worn on the body (garment): GSR, acceleration
- Interaction with sensor prepared gadgets (video, contact, motion, capacitive sensors, etc.)
The data is analyzed by rule-based and artificial intelligence algorithms
- The test persons are asked to fill out questionnaires (semantic differential)
The recorded values and analysis of spatiotemporal, physical and somatic interactions get analysed according to the following particular interests:
- Spatio-temporal and physical behaviour patterns
- Somatic behaviour patterns
- Exploration and navigation: appropriation processes in an unfamiliar environment
- Creation of mental models and metaphors of the human-machine relationship
- Categorisation of emotional and cognitive processes
- Environmental representation of real-time information (data mapping, ambient displays)
- Analytical data representation for analysis
- Critical interaction situations: loss of agency, paternalism through technology, experimental setup as intention of research